It was quite interesting and enjoyable to make small thumbnails with different shades of grey, but I really need to push myself and widen my range of values. I tend to limit myself just to a few.
Capturing the figures was quite easy, but I would end up with small feet, another thing I have to take note of and improve.
In game production I got my very first brief for a project. It was called the Sci-Fi Crate and I had to create a crate that looked as close to the given concept as possible.
The development started with making a mood board in which I have placed a series of pictures showing the object, style, mood and colour before actually making the crate.
Then in the 3ds Max after setting up the reference planes, my job was to follow the lines and make my object.
The crate project required me to use tools and tricks I've learned previously from week 1 to now in order to create my object. As the 3D model was done I had to unwrap it efficiently and texture it using photos and images to create a photo realistic effect. And so finally at the end I had my crate finished.
It was a difficult challenge and a good learning experience which will help me improve when working on other upcoming projects.