Let me begin with the start of week 5! It started with the very first trip on the course to the old Guild Hall museum. The purpose of the visit was to gather as much visual reference as possible and the information gathered would later relate to the Village project in week 7.
Here are a few examples of the Guild Hall thumbnails.
The next day I was given my first Game production project in which I had to create a stylised rock from scratch, using my own concepts before developing the final 3D piece.
The creation process began with me gathering an extensive array of rock images and with the images I had to create a mood board. With the help of the mood board I started producing sketches of real life reference rocks and drawings of rocks and crystals from pictures.
I was interested by the peridot shapes, which is why I started my silhouette making with the shape of the green stone.
I moved onto rendering in values onto silhouettes and with that I have made my decision on the final design.
But the process didn't end there. I created a few more colour paint overs on how I could make the stone look like with patterns.
But the process didn't end there. I created a few more colour paint overs on how I could make the stone look like with patterns.
I researched some frog skins and patterns and used them in the development of my idea. The stone shape did remind me of a sitting frog with it's mouth open.
This was the result at the end of making the concept of the stylised rock.
Using the two concepts as reference planes in 3ds Max I was able to create my stone easier.
The conclusion of the stone also concluded week 6. I do understand that the 3D model did not turn out that well, but I do realise my mistakes and will prove on them in the following week in the new project.
I missed your art.
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