Wednesday 14 January 2015

Week 15 The human anatomy


It has been three weeks since the last project and it was time to go back to work. Term 2 started with learning the basic of anatomy. We looked at idealised human proportions and learned the average body measurements, like the average human body is 7,5 heads high and the legs are four heads high. The tutors were kind enough to provide the best anatomy material from books and also I have picked up a couple of other anatomy books specialised for artists for a refresher of the basics.
In life drawing the lesson brought me back to the basics as well and we did draw everything learned so far from term 1.


I do think I have improved greatly on life drawing. This class also allowed me to develop my understanding of how the human body works. 
Although I have put in a little more effort into the first drawing because I was given more time,
I noticed I have made a mistake by drawing the arm too short on the third body. I still
enjoy quick gestural drawings as they are much more entertaining to do.
Further research and learning continued with taking pictures of myself and other people.
Doing these exercises makes it easier to understand bone structure, plus facial muscles.
In game production I started making a low poly female body. The method used to create the model was planar modelling. The head was already pre-made, so all I had to do was extrude the shapes from the neck plane by plane following reference.
Another trick in this method of modelling, was that I only had to create one side of the body and then use a symmetry modifier to get a symmetrical copy of the half body. It kind of felt like connecting two pieces of an Easter chocolate bunny.

CRITICAL STUDIES!
The week ended with some new years resolution planning for the course. We were provided with plans containing boxes to fill in strenghts and weaknesses and how to improve in every area of the course. There was also a section in which I had to answer what could prevent me from making improvements. These are some goals I have set myself:

  1. Visual Design: Improve on my life drawing and value ranges. I will do that by purchasing a wider variety of pencils and practise more.
    I would also like to work more on researching and taking my time on developing ideas more before moving onto final concepts.
  2. Game Production: I would like to improve on modelling by also practising more with the techniques I've learned so far.
  3. Critical Studies: I have to admit, probably the hardest part of the course as it is unreasonably hard to write blogs every week. I want to start posting my blogs Sunday nights. Another important thing would be to work on my English skills, grammar, vocabulary and punctuation. Also perhaps the most important thing for me would be to become more analytical and descriptive about my work.
I had to think about where I see myself at the end of each year of studies, also I had to visualise where I'll be after graduation. I know for sure I want to have greatly improved as a student and a person by the end of the first year. The second year I'd like to finish the year and having skills that would allow me do my work in the third year with ease. Eventually the end goal is to graduate and get a decent job.Next week Critical Studies will help me decide which career path I'd like to take and I am looking forward to what I might decide that day.

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