Thursday 5 February 2015

Week 17 The end of the BOOTCAMP

Another week of learning basics of character design, continued and so it was the last before starting serious work. 

In visual design we studied clothes and different materials and how they fold. Life drawing made us focus on how drapery falls on the human body. Also it was important to consider shadows and light on the material. The warm up drawing on the right did not go so well as I struggled most of the the with separating the figure from the drapery. Which is why in the longer poses I focused more on the separation of the cloth and figure. I do have to say it was difficult to draw the small creases and also leave out the very light parts on the material.

Further research continued with finding reference images of Medieval clothes and different materials. 
In game production we practised different folds and if materials bent properly on a rigged example model.
Critical studies introduced the Village character brief. It came with a generous triangle budget and quite a big surprise in the end. The surprise was that the character will be based on us, meaning paint overs and art will be done on pictures taken later on in the critical study day.
It's been three slow and easy weeks of learning basics and new things, but it is time to get back to work again. See you next week with some ideas for the character! 

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